Endgame: Tribute to Samuel Beckett
Creation media and date
VR theater installation, 2018
In the world set by Beckett’s play End Game, four people were waiting to die in the room and had almost reached the end. The servant Clov faces the choice of whether leaving the place or not. If he breaks the final game and leaves here to seek survival, the king Hamm, who is interdependent and disgusted with Clov, will die.
You will play Clov in Beckett’s End Game, continuing this play in virtual reality space.
The focus of this work is the artist’s particular setting of the angle of the virtual reality base station, which makes the virtual reality chaperone area overlap with the literature space of Beckett’s play.
To stay with Hamm and waiting for death / to keep virtual reality run stably; or to leave Hamm to seek survival / to loss of virtual space security from Chaperone area?
“How to escape from this double ‘end game’?” is the only problem.
*The only way to play this work is to walk around with VR headset.